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Pony Fantasy VI Remake
These are definitely changes worth keeping tabs on after editing them.
You can try my ghetto-rigged alteration after you reverted your edit back - here's a binary file:
http://www.mediafire.com/download/s3n1gb...2F7%29.bin
Place at D0/02F7 (no header)
Code:
; [ Animation Script $0281: Misc. Monster Animation $0A: Final KEFKA Disembodied Head (bg1) ]
D0/02F7: 00 20 speed 1, align to center of character/monster
D0/02F9: C4 80 move bg1 thread to this thread's position
D0/02FB: D0 20 set tile priority to 2 for all character/monster sprites
D0/02FD: 83 70 move forward 17
D0/02FF: 83 30 move down 17
D0/0301: 83 34 move down 21
D0/0303: CD FF set bg1 animation palette color addition to 31 (white)
D0/0305: 89 1F loop start (31 times)
D0/0307: CE F1 decrease bg1 animation palette color addition by 1 (white)
D0/0309: 00 [$00]
D0/030A: 8A loop end
D0/030B: 80 89 01 command $80/$89
D0/030E: 89 40 loop start (64 times)
D0/0310: 00 [$00]
D0/0311: 8A loop end
D0/0312: F7 A0 wait until scanline 160
D0/0314: D4 02 01 12 add (sprites, bg2) to (bg1)
D0/0318: CC E0 set bg1 animation palette color subtraction to 0 (black)
D0/031A: 89 1F loop start (31 times)
D0/031C: CF E1 increase bg1 animation palette color subtraction by 1 (black)
D0/031E: 00 [$00]
D0/031F: 8A loop end
D0/0320: FF end of script
You can try my ghetto-rigged alteration after you reverted your edit back - here's a binary file:
http://www.mediafire.com/download/s3n1gb...2F7%29.bin
Place at D0/02F7 (no header)
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