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Pony Fantasy VI Remake
(02-02-2016, 04:24 PM)Catone Wrote: however it tends to combine things like Owzer into one sprite, when it actually uses two sprite numbers to display the whole Ozwer. Even then, when I say usME has the order of sprites correct, the "blanks" are still not blank.
Owzen is 78 and it goes as ..., 77, 78, 79, ... in FF3usME. Are you telling the order after 78 in FF3usME is all shifted by 1 (same goes with those "empty" tiles) and don't match the sprites IDs in FF6LE and the NPC data?
Owzen use 2 NPC, the cranes use like 4. Are you talking about that?
A NPC being maximum 6 tiles, a sprite consisting of 12 will require 2 NPC. A sprite ID can be a whole spritesheet, a PC doesn't use a different sprite ID for every pose.
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