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Messing with maps...
07-12-2015, 07:11 PM
(This post was last modified: 07-13-2015, 12:57 AM by Tenkarider.)
Actually it's exactly how i was planning to have 4 world maps in my project #3
Looks like i forgot to mention that... oh well. (PS. CotG is project #2, but i'm afraid #3 will stay an uthopia)
Despite that, splitting the game in 2 roms makes become a piece 'o cake having 4 world maps.
It's not like i wanna know all codes in event dump that calls pieces of tilesets(i might do that on my own...) i was just asking which was the event opcode to call that function...
Looks like i forgot to mention that... oh well. (PS. CotG is project #2, but i'm afraid #3 will stay an uthopia)
Despite that, splitting the game in 2 roms makes become a piece 'o cake having 4 world maps.
It's not like i wanna know all codes in event dump that calls pieces of tilesets(i might do that on my own...) i was just asking which was the event opcode to call that function...
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