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Messing with maps...

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Actually it's exactly how i was planning to have 4 world maps in my project #3
Looks like i forgot to mention that... oh well. (PS. CotG is project #2, but i'm afraid #3 will stay an uthopia)

Despite that, splitting the game in 2 roms makes become a piece 'o cake having 4 world maps.

It's not like i wanna know all codes in event dump that calls pieces of tilesets(i might do that on my own...) i was just asking which was the event opcode to call that function...


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Messages In This Thread
Messing with maps... - by Tenkarider - 07-11-2015, 12:05 PM
RE: Messing with maps... - by Catone - 07-12-2015, 09:57 AM
RE: Messing with maps... - by Tenkarider - 07-12-2015, 11:09 AM
RE: Messing with maps... - by madsiur - 07-12-2015, 11:30 AM
RE: Messing with maps... - by Tenkarider - 07-12-2015, 03:21 PM
RE: Messing with maps... - by Gi Nattak - 07-12-2015, 03:31 PM
RE: Messing with maps... - by Catone - 07-12-2015, 03:35 PM
RE: Messing with maps... - by Tenkarider - 07-12-2015, 07:11 PM
RE: Messing with maps... - by Catone - 07-12-2015, 07:37 PM
RE: Messing with maps... - by sleepydude - 07-13-2015, 06:25 PM
RE: Messing with maps... - by Catone - 07-13-2015, 07:29 PM
RE: Messing with maps... - by Lockirby2 - 07-13-2015, 07:44 PM

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