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Zone Doctor and FF6LE Expansion
04-09-2015, 09:16 PM
(04-09-2015, 09:01 AM)Catone Wrote: Like I said, the big question now is, can LE handle loading sprite sheet data from 41/0000 and up, or is it completely out of the question?
I found this line in the GetSpritePixels method (file LevelNPCs.cs):
Code:
int bank = data[npc.SpriteNum * 2 + 0x00D23C]; bank -= 0xC0;
Since the bank is a HiRom value, the editor substract 0xC0 to it, which is problematic if you don't have a HiRom value in the table. You'll end up with a negative offset.
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