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Zone Doctor and FF6LE Expansion
02-15-2015, 09:25 PM
Quote: The patch and asm file are a headerless 1.0 ROM.
Uhm... i always use headered files, how should i do to make match the patch? (is there the chance of seeing also the patch for headered files?)
Quote: As for treasure, it would involve using free SRAM if we want to expand them. I don't think exits needs to be expanded but I might as well. Finally I'll try to implement a expanded bank for regular maps to allow full map edits.
So also Treasures and Exits slots are already full? In that case i'd be really much interested in seeing them expanded as well, for CotG hack...
If all what you mentioned gonna become real... project #3 might start to become feasible...
In any case you're the man!
THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
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