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Increase required AP to learn spells from espers
01-19-2015, 11:48 PM
(This post was last modified: 01-19-2015, 11:49 PM by Tenkarider.)
Hi! i edited the hex code to make require 255% for learning a spell, instead of 100% the problem is that it's displayed in an ugly way:
As soon as it reaches 100% it returns to 0%, that happens a second time and finally when it reaches 55% the spell is learnt...
Example:
1) The percentage is 94%
2) I get 10 AP;
3) Now it's displayed 6% on the screen (the actual value is 104%)
4) After 2 cycles(> 200%) at 55% i learnt the spell.
What i want to know is... what/where i need to edit to being able to display as percentage value numbers above 100% ? (101% to 255%)
As soon as it reaches 100% it returns to 0%, that happens a second time and finally when it reaches 55% the spell is learnt...
Example:
1) The percentage is 94%
2) I get 10 AP;
3) Now it's displayed 6% on the screen (the actual value is 104%)
4) After 2 cycles(> 200%) at 55% i learnt the spell.
What i want to know is... what/where i need to edit to being able to display as percentage value numbers above 100% ? (101% to 255%)
THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
Code:
C3/5027: A0 0C 00 LDY #$000C Needed to clear the now further over '%' for blank spots
C3/5073: 4C A6 5A JMP $5AA6 Abuse the now modified code for space saving
C3/50A0: 80 DD BRA $507F Need to clear the now further over '%' for non-blank spots
C3/5AA3: 20 E0 04 JSR $04E0 This block is what actually adds the third digit
C3/5AA6: A5 F7 LDA $F7
C3/5AA8: 8D 80 21 STA $2180
C3/5AAB: EA NOP
C3/5AAC: EA NOP
C3/5AC2: A9 B6 LDA #$B6 This block is for learned spells % display
C3/5AC4: 8D 80 21 STA $2180
C3/5AC7: A9 B9 LDA #$B9 Changed this way would show 255%
C3/5AC9: 8D 80 21 STA $2180
C3/5ACC: 8D 80 21 STA $2180
C3/5ACF: 80 E6 BRA $5AB7
I believe this covers everything, let me know if there are any issues.
01-20-2015, 04:28 PM
While i'm learning the spell, the percentage rises until 254%
But when i learn the spell then all learnt spell show 200%, in the screen which shows which spells an esper can teach you... what coult it be?
But when i learn the spell then all learnt spell show 200%, in the screen which shows which spells an esper can teach you... what coult it be?
THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
01-20-2015, 04:53 PM
My fault, this:
C3/5AC7: A9 B4 LDA #$B9
#$B4 is what it normally is, #$B9 is what you should change it to.
C3/5AC7: A9 B4 LDA #$B9
#$B4 is what it normally is, #$B9 is what you should change it to.
01-20-2015, 05:15 PM
Yup, now it works!
Thanks for help, i'll credit you for this in my CotG hack.
PS. there's no risk that this code might change anything else, right? (unwanted changes, i mean...)
Thanks for help, i'll credit you for this in my CotG hack.
PS. there's no risk that this code might change anything else, right? (unwanted changes, i mean...)
THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
http://www.ff6hacking.com/forums/showthr...p?tid=2593
DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
------------------------------------------------------------------------
Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
What happens when Madsiur tweaks your account? This full game hack will show that!
01-20-2015, 05:28 PM
Quote:PS. there's no risk that this code might change anything else, right? (unwanted changes, i mean...)Correct, to the best of my knowledge and testing nothing else should be affected by these changes.
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