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FF6 Curse of the Gods - full game hack project

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How 'bout this solution?





In this way, as soon as you'll dismount chocobo, the airship will follow you and land right in that place, to rescue you from being stuck forever... pretty much convenient, huh? Objection!
It's like to say: "Hey, Setzer! follow us, and get ready to rescue us, just in the case something bad happens..."

I noticed that in the save i have in WoB the airship won't appear... probably because i still have to find it: probably the same should happen in WoR, in any case i'll make chocobo accessible only after you'll find the airship, so it's not a great matter.

Still i'm curious about what kind of ASM you might plan, m06.

At the moment the only obstacle is chocobo's map sprite... maybe new sprites might help... Catone was planning something like that...?
The other idea might be replacing some existing map sprite with a second chocobo sprite... if anyone has a better solution, then i'd like to hear that.

In the worst of the cases i'll just won't care at all about the map sprite... maybe i'll just try to do a clever mixture of green and blue colors(don't ask me how Laugh) that might be fine for both the worlds.


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DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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Tenkarider's project #2 is started: FF6 Curse of the Madsiur Joke (CotMJ)
http://www.ff6hacking.com/forums/showthr...p?tid=2755
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RE: FF6 Curse of the Gods - full game hack project - by Tenkarider - 04-01-2015, 02:18 PM

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