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FF6 Curse of the Gods - full game hack project

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Unfortunately, I don't think there's any way to change vehicle colors using events. This means you're still limited to one color of chocobo if you want it to be consistent between mode 7 and otherwise.

Here are the addresses I found for vehicle colors, from the BC source code...
Code:
recolor_palette(0x2cfd4, 23)
recolor_palette(0x268000+(7*0x20), 16)
recolor_palette(0x12ee20, 16)
recolor_palette(0x12ef20, 16)

I think the last two are WoB and WoR for mode 7... the first one is probably the in-battle MagiTek color, which is why it's more than 16 bytes, and the second one is the probably the map color for both chocobos and magitek (the palette is shared).




https://github.com/abyssonym/beyondchaos
Beyond Chaos is a full-game randomizer for FF6.
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RE: FF6 Curse of the Gods - full game hack project - by abyssonym - 04-01-2015, 01:59 AM

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