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FF6 Curse of the Gods - full game hack project
03-31-2015, 07:08 PM
This is awesome Tenkarider. Do you add palettes for this or are you using existing palettes?
To do something like Poco was talking about you could intercept the dismount vehicle routine and test the tile properties.
Exiting the routine should cancel the dismount action.
The code chunk is from Novalia Spirit's Bank EE disassembly.
To do something like Poco was talking about you could intercept the dismount vehicle routine and test the tile properties.
Code:
Dismounting from a vehicle
EE/936E: 08 PHP
EE/936F: 8B PHB
EE/9370: E220 SEP #$20 (8-bit A)
EE/9372: A520 LDA $20 (Map mode)
EE/9374: C902 CMP #$02 (Chocobo mode?)
EE/9376: F05C BEQ $93D4 (Branch if so)
EE/9378: A5C2 LDA $C2 (Tile properties, low byte)
EE/937A: 8902 BIT #$02 (Can the airship land on this tile?)
EE/937C: F003 BEQ $9381 (Branch if so)
EE/937E: 4C2C94 JMP $942C (Exit)
Exiting the routine should cancel the dismount action.
The code chunk is from Novalia Spirit's Bank EE disassembly.
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