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FF6 Curse of the Gods - full game hack project

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This is awesome Tenkarider. Do you add palettes for this or are you using existing palettes?

To do something like Poco was talking about you could intercept the dismount vehicle routine and test the tile properties.
Code:
Dismounting from a vehicle
EE/936E:    08          PHP
EE/936F:    8B          PHB
EE/9370:    E220        SEP #$20       (8-bit A)
EE/9372:    A520        LDA $20        (Map mode)
EE/9374:    C902        CMP #$02       (Chocobo mode?)
EE/9376:    F05C        BEQ $93D4      (Branch if so)
EE/9378:    A5C2        LDA $C2        (Tile properties, low byte)
EE/937A:    8902        BIT #$02       (Can the airship land on this tile?)
EE/937C:    F003        BEQ $9381      (Branch if so)
EE/937E:    4C2C94      JMP $942C      (Exit)

Exiting the routine should cancel the dismount action.

The code chunk is from Novalia Spirit's Bank EE disassembly.
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RE: FF6 Curse of the Gods - full game hack project - by m06 - 03-31-2015, 07:08 PM

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