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Final Fantasy VI Randomizer
03-03-2015, 09:23 PM
Quote: - Added automatic check for updates.That's a pretty nice feature, for the developer. You can release as many updates as you want and never worry about people missing them.
I like that it tells what items you can get in each area. I was thinking that it might be interesting to do a race where the guide is allowed, so participants can plan out their routes. I did a test randomization and I noticed that there were only five MiaBs (and two of them were the same). Vanilla has about 11, or about 4% of all chests, I think. Just wondering if that change is intentional.
I don't think Umaro is able to use the Lore command, for some reason. I'm pretty sure his Lore menu is always blank.
I forgot to mention it earlier, but for swag points you can rewrite the checksum of the rom (so that it shows up as "not corrupt" in emulators). Here's the algorithm I used:
Code:
def rewrite_checksum(filename):
MEGABIT = 0x20000
f = open(filename, 'r+b')
subsums = [f.read(MEGABIT) for _ in xrange(24)]
subsums = [sum(map(ord, s)) for s in subsums]
subsums += subsums[-8:]
checksum = sum(subsums) & 0xFFFF
f.seek(0xFFDE)
write_multi(f, checksum, length=2)
f.seek(0xFFDC)
write_multi(f, checksum ^ 0xFFFF, length=2)
f.close()
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