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Final Fantasy VI Randomizer
09-22-2014, 11:35 PM
(This post was last modified: 09-22-2014, 11:37 PM by Tenkarider.)
Crap i cannot believe i was stuck for an hour because i forgot to add .smc to the ROM name
Anyway i gave it a shot... Terra used tools, locke had Golem as main command... that's what i call overpower, Mog started with shuriken as equipped weapon(if removed it wasn't anymore possible to re-equip) and Edgar was able to use lore(started with condemned)... + mute as main command.
The saddest moment was when i found in the first clock a drill... i mean, it was just perfect! but that rom was destined to be erased, because i'll record a walkthrough with the randomizer, sooner or later
Still i noticed that some randomization was missing: no actor random palettes/names and maybe something else... could someone confirm how random flags are setted? i read that if no flag are setted, then all randomizations will be active... maybe some flag starts unchecked by default?
Anyway i gave it a shot... Terra used tools, locke had Golem as main command... that's what i call overpower, Mog started with shuriken as equipped weapon(if removed it wasn't anymore possible to re-equip) and Edgar was able to use lore(started with condemned)... + mute as main command.
The saddest moment was when i found in the first clock a drill... i mean, it was just perfect! but that rom was destined to be erased, because i'll record a walkthrough with the randomizer, sooner or later
Still i noticed that some randomization was missing: no actor random palettes/names and maybe something else... could someone confirm how random flags are setted? i read that if no flag are setted, then all randomizations will be active... maybe some flag starts unchecked by default?
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