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Final Fantasy VI Randomizer
09-22-2014, 09:22 PM
(This post was last modified: 09-22-2014, 09:23 PM by GrayShadows.)
I ran it successfully (after installing Python -- according to the readme, it requires 2.x, not 3.x) using the commandline:
python randomizer.py
after which it prompted me for the rom location (as I was in that folder, I just typed the ROM name), and then a seed (I hit 'enter' without filling one in, which I assume rendered a random seed). Terra has "Missile" and X-Magic, with no spells learned, Locke has SwdTech and Mimic, Edgar has Lore and "Stone" (which is the same as the Lore, as he learned the Lore after using the skill), and then both Locke and Edgar have Magic instead of Item. Enemies are all COMPLETELY random, as are enemy drops and chest contents, and it's kind of awesome.
It did throw three errors -- or, rather, the same error three times. "__________ x1 (230)", which I wonder if it might be something to do with Esper spell learning as that looks like possibly a blank spell and a learn-rate.
python randomizer.py
after which it prompted me for the rom location (as I was in that folder, I just typed the ROM name), and then a seed (I hit 'enter' without filling one in, which I assume rendered a random seed). Terra has "Missile" and X-Magic, with no spells learned, Locke has SwdTech and Mimic, Edgar has Lore and "Stone" (which is the same as the Lore, as he learned the Lore after using the skill), and then both Locke and Edgar have Magic instead of Item. Enemies are all COMPLETELY random, as are enemy drops and chest contents, and it's kind of awesome.
It did throw three errors -- or, rather, the same error three times. "__________ x1 (230)", which I wonder if it might be something to do with Esper spell learning as that looks like possibly a blank spell and a learn-rate.
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