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Final Fantasy VI Randomizer
09-09-2014, 07:03 AM
So I whipped together an item randomizer in Excel and the idea is pretty sound, though the process requires a bit more refinement. I'm currently playtesting a randomized game that has entirely new randomly generated items such as Vanish Mote (MT Vanish), Mega Tonic (MT Tonic), and Loco Weed (MT sets Muddle).
Of course I picked the names myself and did the editing by hand, I just used a spreadsheet to create a list of randomly assigned properties. It has some rudimentary checks (I'm not good with Excel) to ensure that the items created are sane. It's not usable as is, but it's a proof-of-concept that the idea of randomized items is at least viable.
Of course I picked the names myself and did the editing by hand, I just used a spreadsheet to create a list of randomly assigned properties. It has some rudimentary checks (I'm not good with Excel) to ensure that the items created are sane. It's not usable as is, but it's a proof-of-concept that the idea of randomized items is at least viable.
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