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Final Fantasy VI Randomizer

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This is a neat idea, I love it! I downloaded it and tried it out, it does breathe new life into the game. I got a Sabin with Throw, and all the shops seem to have a fair amount of throwing items available (lucky me), so I'm developing a newfound love for Throw in this game. In the normal game, Shadow becomes available so late there's usually a lot of better and cheaper options for high damage output so I never really bother with Throw until much later when I have more money than I know what to do with. Getting Rage early then losing it before it gets super overpowered (Terra) was also quite fun. Do you have checks in place to ensure that SwdTech users always have SwdTech compatible weapons to equip? Or that Steal users always can equip the Sneak Ring and Thief Glove? It seemed that way when I played, but it might have been luck.

Very much looking forward to seeing the development of this. I started noting down some ideas I got while playing the game and I'll share them here to see what you think about them. There are many more things that could be randomized, the chief thing being enemy stats. Something like a simple variance of each stat within a +/- 20% range could work wonders. I'm referring to Level, HP/MP, Bpow, Mpow, Speed, Evade, Mblock, GP dropped, Exp. gained and any other number associated with an enemy that I'm forgetting.

Maybe even randomize elemental weaknesses/strengths and status protections, within reason. Like you could tier status protections and have a chance of an existing one being exchanged for a random one in the same tier. The higher the tier, the smaller the probability.

The same thing could be done with equipment. Randomly add or subtract a random percentage on each stat that the equipment modifies and add/modify/remove elemental protections randomly.
Perhaps some sort of formula could be employed to then change the GP cost of the item (increase GP cost if stats are increased/elemental protections added, decrease GP cost if stats are subtracted/protections removed). The GP cost could further be randomized with the +/- 20% rule.

Even spells could be modified in this manner, if you establish some kind of rules for it. Like randomly vary spell power a bit and have MP cost follow accordingly.
I had a half-baked idea about switching elemental spells around so you could get new spells like Water 1/2/3 instead of Fire/2/3 or Freeze instead of Aero, but this is a bit involved. If you think it's an interesting idea I'll try to explain more.

If you get around to arranging enemies into tiers the same way you've done with chest loot, you could randomize drops and steals. You could also randomize where they show up and in which formations (if the molds allow).

Randomize which map objects (from a pool, naturally) are treasure containers. There are many empty barrels, pots, crates, buckets, stoves, clocks, etc. scattered about.

Randomize which forest tiles in a general area that holds the Chocobo Stalls. Some other map exit tiles could be randomized within a general area too, like Sabin's cabin, crazy man's hut and Colosseum guy's hut, a few towns, the Opera House...

You could randomize the HP/MP/EXP progression a bit too. If adjusting it to fit a general formula (an exponential curve, for instance), you could randomize the steepness and maximum (at lv 99) of the curve. It could randomly be more linear-ish or more quadratic-ish. It could cap out at 5004 HP or allow for 9999. It could require 13 million Exp. for level 99 or a mere million-and-a-half (which I think is a lot nearer the original). Slow build towards max HP/MP, or more linear gains? The RNG will decide.

If the EXP curve is messed with, natural skill/magic gains that comes with level should probably be adjusted accordingly so you don't have to wait until the FC until you even get Fire Dance. These could be randomized within a level range of course.

The amount of healing done by potions, ethers, elixirs etc. could be randomized, and their GP cost varied accordingly.

Some NPC names could be randomly varied in the same way you handle the PC names. I know you said you wouldn't touch dialogue or story, but the names only show up in a handful places in the script. It would be pretty neat if you could end up being escorted to Narshe by RUDE and FUJIN, then fighting against the Emperor CHAOS and that clown, PALMER, while mourning General RUFUS, or whatever. Smile

Ooh, I just thought of another fun thing you could do, taking inspiration from roguelikes. Create a number of "Potion"-like items simply called "Blue Potion", "Green Potion" etc. (you would replace some other consumables for this) and randomize the effects of the normal consumables between them, so in each game you don't know what a potion will do until you try it. It could be Super Ball or it could be Elixir, it could be Smoke Bomb or it could be Megalixir. You could sacrifice some normal items and add other item effects too.

Like until you try it, you don't know if it lifts Poison status or if it could give you Zombie status. The targeting would be as indicated by the item's normal usage, except defaulting to the PCs in all cases, so you can't tell just from the targeting whether it's a good idea to use on yourself or not.

And do you always NEED Soft, Eyedrops, Antidote AND Remedy? There's the Antdot and Remedy spells, right? And Unicorn. And the Remedy item. What if all the normal items weren't ALL available? Damn, this game has no Green Cherry, guess I have to make do with the Imp spell. What, none of my espers teach Imp? Guess the White Cape just became a power relic. The game gives you so many options, it would be fun if you couldn't rely on them always being available.
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Messages In This Thread
Final Fantasy VI Randomizer - by Dessyreqt - 08-27-2014, 11:32 AM
RE: Final Fantasy VI Randomizer - by Gi Nattak - 08-27-2014, 02:36 PM
RE: Final Fantasy VI Randomizer - by Dessyreqt - 08-27-2014, 03:44 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 08-27-2014, 09:03 PM
RE: Final Fantasy VI Randomizer - by Cecil188 - 08-27-2014, 11:17 PM
RE: Final Fantasy VI Randomizer - by Lockirby2 - 08-27-2014, 11:33 PM
RE: Final Fantasy VI Randomizer - by Cyprus - 08-28-2014, 12:20 AM
RE: Final Fantasy VI Randomizer - by Tomato - 08-28-2014, 03:53 PM
RE: Final Fantasy VI Randomizer - by Arbiter - 08-29-2014, 02:22 AM
RE: Final Fantasy VI Randomizer - by Tenkarider - 08-29-2014, 05:42 AM
RE: Final Fantasy VI Randomizer - by Arbiter - 08-29-2014, 12:28 PM
RE: Final Fantasy VI Randomizer - by Dessyreqt - 08-31-2014, 02:08 AM
RE: Final Fantasy VI Randomizer - by Tenkarider - 08-31-2014, 05:23 AM
RE: Final Fantasy VI Randomizer - by Arbiter - 08-31-2014, 07:04 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 08-31-2014, 08:23 PM
RE: Final Fantasy VI Randomizer - by madsiur - 08-31-2014, 08:50 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 08-31-2014, 10:29 PM
RE: Final Fantasy VI Randomizer - by Arbiter - 09-01-2014, 12:05 AM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-01-2014, 12:13 AM
RE: Final Fantasy VI Randomizer - by Arbiter - 09-03-2014, 09:54 PM
RE: Final Fantasy VI Randomizer - by Dessyreqt - 09-03-2014, 10:28 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-03-2014, 10:43 PM
RE: Final Fantasy VI Randomizer - by Dessyreqt - 09-04-2014, 01:36 AM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-04-2014, 05:40 AM
RE: Final Fantasy VI Randomizer - by Dessyreqt - 09-04-2014, 06:10 AM
RE: Final Fantasy VI Randomizer - by Arbiter - 09-04-2014, 07:47 PM
RE: Final Fantasy VI Randomizer - by seibaby - 09-05-2014, 06:51 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-05-2014, 07:54 PM
RE: Final Fantasy VI Randomizer - by seibaby - 09-06-2014, 04:27 AM
RE: Final Fantasy VI Randomizer - by seibaby - 09-09-2014, 07:03 AM
RE: Final Fantasy VI Randomizer - by Dessyreqt - 09-21-2014, 05:58 AM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-21-2014, 09:35 AM
RE: Final Fantasy VI Randomizer - by Lockirby2 - 09-21-2014, 11:03 AM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-21-2014, 12:26 PM
RE: Final Fantasy VI Randomizer - by Lockirby2 - 09-21-2014, 12:40 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-21-2014, 02:36 PM
RE: Final Fantasy VI Randomizer - by Lockirby2 - 09-22-2014, 08:37 AM
RE: Final Fantasy VI Randomizer - by dn - 09-22-2014, 08:57 AM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-22-2014, 09:38 AM
RE: Final Fantasy VI Randomizer - by Lockirby2 - 09-22-2014, 11:40 AM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-22-2014, 01:32 PM
RE: Final Fantasy VI Randomizer - by madsiur - 09-22-2014, 05:57 PM
RE: Final Fantasy VI Randomizer - by dn - 09-22-2014, 06:18 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-22-2014, 07:01 PM
RE: Final Fantasy VI Randomizer - by madsiur - 09-22-2014, 07:52 PM
RE: Final Fantasy VI Randomizer - by GrayShadows - 09-22-2014, 09:22 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-22-2014, 09:30 PM
RE: Final Fantasy VI Randomizer - by GrayShadows - 09-22-2014, 09:39 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-22-2014, 09:51 PM
RE: Final Fantasy VI Randomizer - by GrayShadows - 09-22-2014, 10:09 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 09-22-2014, 11:35 PM
RE: Final Fantasy VI Randomizer - by Locos_Docos - 09-29-2014, 07:56 PM
RE: Final Fantasy VI Randomizer - by Tenkarider - 10-02-2014, 05:24 PM
RE: Final Fantasy VI Randomizer - by Dessyreqt - 10-15-2014, 08:02 PM
RE: Final Fantasy VI Randomizer - by Dessyreqt - 03-03-2015, 04:01 PM
RE: Final Fantasy VI Randomizer - by abyssonym - 03-03-2015, 09:23 PM
RE: Final Fantasy VI Randomizer - by Dessyreqt - 03-04-2015, 02:15 AM
RE: Final Fantasy VI Randomizer - by abyssonym - 03-04-2015, 11:10 AM
RE: Final Fantasy VI Randomizer - by MrEntity - 08-20-2015, 08:18 PM
RE: Final Fantasy VI Randomizer - by Lockirby2 - 08-20-2015, 10:35 PM
RE: Final Fantasy VI Randomizer - by Jackimus - 08-21-2015, 10:22 PM
RE: Final Fantasy VI Randomizer - by Lockirby2 - 08-21-2015, 11:39 PM
RE: Final Fantasy VI Randomizer - by Seegtease - 09-01-2015, 04:20 AM

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