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Final Fantasy VI Randomizer
(08-29-2014, 02:22 AM)Arbiter Wrote: This is really cool.
Incidentally, I just got wtfpwned by a Gigantos hiding in Arvis' clock. Okay then, starting over...
That wasn't supposed to be setup that way... this will for sure be changed in the next version, if it's not already out there.
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(08-29-2014, 12:28 PM)Arbiter Wrote: big post
Feel free to make it a mini-LP, I love reading about it!
Yeah, you can finish off Vargas early if one of the first three has blitz. I'm okay with this TBH. If nobody has blitz, you will find his HP has been reduced to accomodate that. It should still require some thought if your Sabin is bad, but should be beatable in most cases (even the Umaro Sabin case.)
Rages aren't divided into tiers, but there's only a small set you can begin with, basically ones comparable to the ones you start with in the normal game.
lol at Shadow's starting lores. That is just too perfect.
Honestly the lack of healing items seems to be the only balancing factor for the otherwise too-easy beginning game. However, I'd usually just run from everything in Zozo (or at least the HadesGigas) to save myself from having to heal so much.
As for esper bonuses, I thought about randomizing them, but there really should be a certain progression for them IMO. I may just get rid of them altogether, they kind of make the game really easy. Not sure how most players would feel about that. On the one hand, less micromanaging, on the other hand, maybe some weaker players need the bonuses? I don't know here, I'll have to think on it.
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