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Final Fantasy 6: Tensei
06-26-2014, 07:22 PM
(This post was last modified: 12-12-2016, 07:51 PM by GrayShadows.)
Introducing: Final Fantasy 6: Tensei
Latest Update: 15 September 2014
A large-scale hack, FF6: Tensei is an attempt to rebalance both the game and the world. With a smaller cast of characters -- nine playable main characters, with three hidden secondary (non-plot) characters, compared to the original games twelve-and-two -- a revisited and revised equipment list, and a massively overhauled ability system, FF6: Tensei is be a brand new experience to fans of the original game, while still maintaining a familiar, nostalgic framework.
New Features:
Tentative Features:
A proof-of-concept video has been uploaded, featuring the game's prologue (through the battle with Whelk). Primarily showcasing the game's new commands -- Pray and Ravage -- this video also features a taste of the revised script (including swearing and some adult themes, for those who would prefer to avoid that), as well as a new graphical feature: two characters sharing a sprite sheet, but on different palettes in-battle (which is impossible in the game's base code).
Latest Update: 15 September 2014
A large-scale hack, FF6: Tensei is an attempt to rebalance both the game and the world. With a smaller cast of characters -- nine playable main characters, with three hidden secondary (non-plot) characters, compared to the original games twelve-and-two -- a revisited and revised equipment list, and a massively overhauled ability system, FF6: Tensei is be a brand new experience to fans of the original game, while still maintaining a familiar, nostalgic framework.
New Features:
- Random Stat Increases at Level Up: Instead of using the Esper system, characters have a chance at a stat increase at each level -- the higher the stat, the greater the chance it'll increase, favouring a character's primary stats over their secondary ones. Of course, if you're unlucky, the wrong stats will increase -- or no stats at all.
- Stat Bits, Golden Apples, and Soma Drops: On the other hand, you can permanently increase your characters' stats through items! But be careful, there are only a few in the game... Unless you know where to look.
- Costumes: An entire set of battle sprite-changing gear! Will your characters go around dressed as a Soldier or a Merchant? Will they dress up as an Imp or a Moogle for Hallowe'en? Or will they be perfectly lazy and be a white sheet Ghost?
- New Town and Dungeon Maps: Some will be altered only a little, some will be redrawn completely... And some that are otherwise unchanged may have a few new surprises.
- New Spell List: With the rebalanced ability system, the spell list will be divided evenly between Black, White, and Time magic -- but only certain characters can learn given spells, and most won't have access to the spell list at all.
- New Abilities: Sabin now uses the Mantra ability to protect his allies; Leo wields Breaks to debilitate enemy spell-casters. There's an entire new set of ways to heal and to harm.
- Third Slot Abilities: With magic restricted to certain characters as their primary ability, the third ability slot remains empty -- that is, until you start finding relics to expand your skill-set. Will you use the Gear Brace and grant your characters the Magitek ability? Or will they use the Blaster Gem to Ravage their foes with elemental physical strikes?
- New Characters/Revised Character List: The cast is smaller, some familiar faces are nowhere to be found, and some new people are joining your team -- General Leo will be a permanent playable character, and newcomer Amelia -- Relm's mother -- is the resident dancing geomancer.
- Defined Character Roles: By limiting characters' access to certain skills, there's a certain level of strategy involved in planning your team, as each character's ability is useful in different circumstances.
- Hidden Characters: Say goodbye to Gogo and Umaro, and say hello to a few old friends... But just who is it who wandered through the Dimensional Rift? Spoilers, love. Spoilers.
- Brand New Script: A necessity with the other changes, much of the dialogue will be either heavily revised or completely new.
Tentative Features:
- New World Map: With a slightly altered flow-of-events comes a brand new world map!
- Summon Shop Ability/Item: Stuck in the middle of nowhere with nary a Potion or Ether to be found? Just give a whistle and the Moogle-Order Mall will deliver right to the flap of your tent! Just expect to pay a little more for the service; it's not easy carrying a Remedy through Kefka's tower!
- FFX-Style ATB: Need some time to figure out what you're doing? Take all the time you need -- no one else will have a chance until you make your decision.
A proof-of-concept video has been uploaded, featuring the game's prologue (through the battle with Whelk). Primarily showcasing the game's new commands -- Pray and Ravage -- this video also features a taste of the revised script (including swearing and some adult themes, for those who would prefer to avoid that), as well as a new graphical feature: two characters sharing a sprite sheet, but on different palettes in-battle (which is impossible in the game's base code).
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