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ROTDS beta testing
07-02-2014, 07:12 AM
(07-02-2014, 02:25 AM)Gi Nattak Wrote: Thanks so much, this is wonderful to hear. =) Lord Envoy is working on some more custom bosses that will make it in before the actual release as well, and then a slew more most likely for the next version after that - there's still a ton of space for working on scripts, and like you say that's where the real bread and butter of a good RPG/game is, in the Boss fights. So I really hope to make use of the 40,000+ bytes there left over for the battlescripts lol.
I'll go ahead and put this here since this isn't public. I'm building a Monster AI Upgrade patch that's mostly complete which will greatly increase boss' options. It also includes a fully integrated 24-bit monster hp patch... but I can probably make a version that doesn't use that if it'll suit you better. It's mostly done, I'm making a demo patch boss to show off the features, then for the official patch I'll need to reorganize the data so it takes up the minimum amount required.
Heres a quick list of what's already built and working:
General Mechanic changes:
- 24-bit monster HP patch by cklein0001 (bugfixed by myself)
- ignore 50%,25%,12.5%,6.25% defense (independently selectable)
Script changes:
- target front row
- target back row
- target highest HP
- target lowest HP
- target none (only works if the party or monsters have invalid targets)
- change music
- change background
- enable/disable Fanatics / setup morph timer (long/short/permanent)
- check status (major update including checking for stances like Row/Defend, and relic effects like Offering/True Knight)
- if under or equal to high hp byte (for 24-bit monster HP)
- Quick Detect
- Script Branch bytes (used for "end-if and continue", else, looping, etc...)
Still to be coded:
- remaining 24-bit HP bugfixes (healing, instant death, resurrection, script-based HP changes)
- maybe a couple ideas the community comes up with.
I've never been in contact with Lord Envoy before, but it may be handy to pass this info along (assuming he's not monitoring the thread himself). You've been so helpful, Mike, I'd like to return the favor if it'll help your hack (even if it is REALLY late in the game).
Let's Hack FF6 Stream: https://www.twitch.tv/b_run_
FFVI - Children of Vector: http://www.ff6hacking.com/forums/showthr...p?tid=2386
Monster AI Upgrade Patch: http://www.ff6hacking.com/forums/showthr...p?tid=2673
MMMMMagic 2.0: http://www.ff6hacking.com/forums/showthr...p?tid=3330
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