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ROTDS beta testing
06-25-2014, 02:26 PM
Gonna keep a log of my progress. I'll copy/paste it here, as well as any questions I have about mechanics/whatever else comes to mind.
I have a bad habit of grinding to Lv99 as soon as I can in
the WoR, gonna try to avoid doing that.
6/25
-Tritoch fight in the mines: I'm assuming the trick in this
version (And the previous one I played) is to poison him a few times, and just
wait. 50000 health is a lot for this point in the game. At least one gets
infinite healing with Magitek skills. Not terribly hard to deal with Rippler's
effects.
Ah… continuing to poison him helps a lot. Had a bit of a
close call when Aurora
got frozen. Normally a low level fire spell fixes that, but you can’t target
party members with magma beam.
Fight ended when Tritoch had ~20k health left. Is the fight
scripted to end then, or is it possible to kill him?
Also am I right in assuming chests still get upgraded when
you revisit certain locations? And are there any exceptions to this rule? I’m
wondering if it’s worth ignoring chests in the Fraust mines for now.
I have a bad habit of grinding to Lv99 as soon as I can in
the WoR, gonna try to avoid doing that.
6/25
-Tritoch fight in the mines: I'm assuming the trick in this
version (And the previous one I played) is to poison him a few times, and just
wait. 50000 health is a lot for this point in the game. At least one gets
infinite healing with Magitek skills. Not terribly hard to deal with Rippler's
effects.
Ah… continuing to poison him helps a lot. Had a bit of a
close call when Aurora
got frozen. Normally a low level fire spell fixes that, but you can’t target
party members with magma beam.
Fight ended when Tritoch had ~20k health left. Is the fight
scripted to end then, or is it possible to kill him?
Also am I right in assuming chests still get upgraded when
you revisit certain locations? And are there any exceptions to this rule? I’m
wondering if it’s worth ignoring chests in the Fraust mines for now.
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