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Gaining a greater health from Potions?
12-20-2015, 11:23 PM
(This post was last modified: 12-21-2015, 07:22 PM by funkydiscogod.)
(12-20-2015, 08:50 PM)Madsiur Wrote: The info funkydisco gave you is right but also false.
Edit: He probably means special effect $48 is item extra effect $00. I had no knowledge of that.
Well, my first post was massively embarrassing.
Yes, I screwed up the order of the bytes.
And I did mean that special effect $48 == item extra effect $00.
(12-20-2015, 04:49 PM)Kugawattan Wrote: Even then, I did plan for other items to heal 500 hp soo...
I now have discovered a solution for healing on the menus.
Since it seems you're looking for healing of 50*power, do this...
C3/8CDD: A9 20
C3/8CE2: A9 03
This changes the behavior of the flag FF3usME calls "Max out". Instead of causing items with this flag to heal for power/16*maximum health, it will heal for power*50 instead.
You'll have to change the power of X-Potions (and other full-heal items) to 200 so that it heals for 9999, though.
Edit: Nevermind, this will screw up the potions in-battle.
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