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Remove Umaro and Hidon???

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The event bits are set at the end of the event, so you'd need to add this too:
Code:
CC/D78B: D4    Set event bit $1E80($27A) [$1ECF, bit 2]

In hex: D4 7A

Using the common sense, setting the event bits should be the first thing you do because you could forget about them later (that's why Lockirby2 didn't think about it) but hey, we are speaking of squaresoft Laugh


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Messages In This Thread
Remove Umaro and Hidon??? - by Royaken - 05-09-2014, 09:43 PM
RE: Remove Umaro and Hidon??? - by Xenovant - 05-09-2014, 10:16 PM
RE: Remove Umaro and Hidon??? - by Angelo26 - 05-10-2014, 12:58 AM
RE: Remove Umaro and Hidon??? - by Xenovant - 05-10-2014, 09:30 AM
RE: Remove Umaro and Hidon??? - by Royaken - 05-10-2014, 09:55 AM
RE: Remove Umaro and Hidon??? - by Xenovant - 05-10-2014, 09:59 AM
RE: Remove Umaro and Hidon??? - by Royaken - 05-10-2014, 10:03 AM
RE: Remove Umaro and Hidon??? - by Xenovant - 05-10-2014, 10:11 AM
RE: Remove Umaro and Hidon??? - by Angelo26 - 05-10-2014, 12:12 PM
RE: Remove Umaro and Hidon??? - by Xenovant - 05-10-2014, 01:29 PM
RE: Remove Umaro and Hidon??? - by Royaken - 05-11-2014, 03:24 AM
RE: Remove Umaro and Hidon??? - by Lockirby2 - 05-11-2014, 09:17 AM
RE: Remove Umaro and Hidon??? - by Xenovant - 05-11-2014, 10:27 AM
RE: Remove Umaro and Hidon??? - by Lockirby2 - 05-11-2014, 11:52 AM

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