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Timers and Status Durations

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No worries as there's no rush and thanks so much! This is more or less exactly what I was looking/hoping for.

I also found this entry in Gi Nattak's events thread:
Quote:Changing the inherent +20 to speed in battle - This will also affect the speed of the "wait timer" [which determines how long a

character is in their ready stance], the Condemned counter, invisible
timers for auto-expiring statuses
, and the frequency of damage/healing
from statuses like Regen and Poison.

Not to be redundant but just for the sake of confirmation, would this include the above statuses like Stop/Sleep/Freeze?
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Messages In This Thread
Timers and Status Durations - by lopolly - 11-28-2013, 06:05 PM
RE: Timers and Status Durations - by Gi Nattak - 11-29-2013, 12:23 AM
RE: Timers and Status Durations - by lopolly - 11-29-2013, 01:58 AM
RE: Timers and Status Durations - by Gi Nattak - 11-29-2013, 02:44 AM
RE: Timers and Status Durations - by lopolly - 11-29-2013, 06:31 PM
RE: Timers and Status Durations - by madsiur - 11-29-2013, 07:22 PM
RE: Timers and Status Durations - by lopolly - 11-29-2013, 09:14 PM
RE: Timers and Status Durations - by madsiur - 11-29-2013, 10:36 PM
RE: Timers and Status Durations - by lopolly - 11-30-2013, 02:28 PM
RE: Timers and Status Durations - by madsiur - 11-30-2013, 05:07 PM
RE: Timers and Status Durations - by lopolly - 11-30-2013, 05:33 PM
RE: Timers and Status Durations - by madsiur - 11-30-2013, 10:13 PM
RE: Timers and Status Durations - by lopolly - 11-30-2013, 11:46 PM

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