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FF6 "Choose your own Adventure" style

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Wow. This is really good stuff! Your eventing skills are impressive. I want to answer the questions in your description here:

Lockirby2 Wrote:-Was everything clear to you while watching? At least before reading the description? If not, do you have any suggestions to make it more understandable?
Actually, you did a very good job setting up the premise in my mind. It took me about 2 sections to realize the scenes were playing in reverse order, and from there I think it built the anticipation. Well done.


Lockirby2 Wrote:-In Gau's cutscene, do you think I need to write "(translation)" somewhere in order to make it more apparent that he's speaking wolf language (and much better than English, too)?

Yes. I didn't even know that's what he was doing. Since you are using Lone Wolf's sprite there (who talks perfect english) I assumed they were talking English and was a little put off by Gau's grasp of the language. As a suggestion, maybe starting each dialog window with:

*Grrrrr, Rowur!*
(translation here(in parentheses!))

It will use up a bit more dialog space, but it will be a little more clear. And one more little thing (but might add to the flavor), Wolves use a lot of body language, so spicing up both character's movements might add that wild twist and feel less like a simple conversation.


Lockirby2 Wrote:-Did reusing that cutscene at the end of Cyan's portion seem creative or lazy?

I totally forgot about the scene myself, but it's a good scene. As long as it sets up what you want to do with Cyan, then keep it by all means.


Lockirby2 Wrote:-Did Shadow's part being framed as a Dying Dream seem out of place/give too much focus to Shadow, or did it spice things up? If I remove it, I can probably reuse the scenes elsewhere, or even give them away to other people who might want them.

The length of Shadow's segment really outweighed everyone elses which really broke up the flow of what you were trying to accomplish (the reverse time thing for each character). I think something a bit shorter would probably be better. However, I very much liked the style, and your take on the scene with Baram was excellent. I've got a lot of personal theories about the Clyde/Baram story.


Lockirby2 Wrote:-Okay, here's the big one...how's the dialogue? That is probably not my strong suit, but for all I know, it might sound okay (and I get the feeling that it was slightly better towards the end). Particularly "A behemoth! Let's go! Urghhh" sounds pretty bad, but there are some other lines that seem awkward as well. I decided to release the video without fixing that first because I finally wanted something to show for this project. Keep in mind that I'm trying to replicate FF6's style of dialogue as much as I can. Does anybody have any general tips on how to improve my writing?

I can't really help much here. It did sound a little clumsy at times, but that's also primary due to the scene with Gau that I didn't understand. Luckily, for my hack I'm getting my brother (who makes a living as a writer) to do all my dialog.


Lockirby2 Wrote:Anything else you have to say would be greatly appreciated as well.

This is a really cool idea for a hack and I am very much looking forward to it. I actually did notice that Mog, Umaro, and Gogo were missing before I read the description and figured they were being replaced. Oh, and I don't know if "Sidequil" is a real phrase or not, but I have personally coined the phrase "Requil" for this kind of story. In fact, my hack will be a type of requil.


Keep up the great work. Thank you for sharing you talents.


Happy Hacking.
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RE: FF6 "Choose your own Adventure" style - by B-Run - 08-10-2013, 09:10 PM

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