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FF6 Tactics

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In the next update, there will be about no restriction to the animation size(558x531). Which mean big ass esper attack, huge magic like Ultima, Meteor and Level 3 spells.
(Edit: I just made the Ultima's animation and..... omg.... about 125 frames!!!! Size 6.45 MB !!!! )

To anyone that may want it:
[Image: imgshk.png]
Also im wondering how to implement Setzer slot, cause randomness and strategic gameplay doesnt go well together. And, of course, the FF3 way to handle the slot randomness is totally out of question, (Animation number determining the randomness... silly) So im thinking to make it more skillbased than random. For example, i think im gonna put a time limit in which the player has to stop the wheel or it will stop randomly so the player dont just wait to be absolutely sure to get what he want. Also, the second wheel will go slightly faster after the wheel has been stopped, and the same for third ones. Furthermore, there will be no Instant kill attack. ( 7-7-7 could be an attack like Ultima that hit every enemy, and 7-7-Bar could be a stronger Lagomorph) Im still wondering if i should help the player to get what he want, like in the original. Maybe putting the "Help" as an ability to the Slot Tech ( at level 5 or 7 for example).

Also, somes little thing that i always hated in the FFT, and that, most likely, will never be present in my game:
-Raise/Life: If you can bring back a character to life, as long as you have a character that have the spell/ability, you can still win. Which is really overpowered.
- Instant Death / Comdemned, Demi /Quatr: If you can defeat an enemy in a single hit, even if the percentage is really low, you could restart the battle until you succeed. And it defeat the strategic value of the game, again random doesnt go well with tactical games.
- Nothing is hidden, every stat must be shown: So it means that every stat of a tech/Character must be shown (Doesnt include the enemies of course). For example, the FFT Geomancer abilities, you know that "Grass Ivy" can do "Dont Move", however, theres no way to know whats the percentage of chances that it can be inflicted. Or, Strago "Aquarake", you have no idea how stronger or accurate it is compared to the other spells. I know that it may be a little bit confusing for the new players to see all those stats instead of just "Fire 2 - 20 Mp", but then again, ppl that will be playing my games will, most of the time, have some experience and so, the learning curve should not be too hard to handle.

Again, if you have any ideas, commentaries, questions or if you want to help, don't be shy!
MOG FTW [Image: imgshk.png]


[Image: rrj.gif]
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Messages In This Thread
FF6 Tactics - by Daemoth - 07-14-2012, 01:13 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 03:08 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 03:25 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 03:30 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 03:36 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 04:02 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 05:03 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 05:12 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 05:33 PM
RE: FF6 Tactics - by madsiur - 07-14-2012, 05:54 PM
RE: FF6 Tactics - by Daemoth - 07-14-2012, 06:59 PM
RE: FF6 Tactics - by madsiur - 07-15-2012, 06:04 AM
RE: FF6 Tactics - by Daemoth - 07-15-2012, 10:35 AM
RE: FF6 Tactics - by madsiur - 07-15-2012, 11:41 AM
RE: FF6 Tactics - by Daemoth - 07-15-2012, 11:56 AM
RE: FF6 Tactics - by Yuke311 - 07-16-2012, 01:36 PM
RE: FF6 Tactics - by Daemoth - 07-16-2012, 07:16 PM
RE: FF6 Tactics - by Yuke311 - 07-17-2012, 09:09 AM
RE: FF6 Tactics - by Daemoth - 07-17-2012, 04:59 PM
RE: FF6 Tactics - by Yuke311 - 07-18-2012, 02:02 AM
RE: FF6 Tactics - by Daemoth - 07-18-2012, 09:05 PM
RE: FF6 Tactics - by Abel.Emporia - 07-27-2012, 12:57 PM
RE: FF6 Tactics - by Daemoth - 07-28-2012, 12:10 PM
RE: FF6 Tactics - by Daemoth - 08-03-2012, 05:07 PM
RE: FF6 Tactics - by Daemoth - 08-08-2012, 01:58 PM
RE: FF6 Tactics - by Daemoth - 08-17-2012, 12:11 PM
RE: FF6 Tactics - by Zeemis - 08-17-2012, 12:17 PM
RE: FF6 Tactics - by madsiur - 08-17-2012, 12:29 PM
RE: FF6 Tactics - by Daemoth - 08-17-2012, 12:38 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 03:29 PM
RE: FF6 Tactics - by madsiur - 09-08-2012, 05:56 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 07:27 PM
RE: FF6 Tactics - by madsiur - 09-08-2012, 08:23 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 09:13 PM
RE: FF6 Tactics - by madsiur - 09-08-2012, 11:08 PM
RE: FF6 Tactics - by Daemoth - 09-08-2012, 11:10 PM
RE: FF6 Tactics - by OmegaWeaponV5 - 09-09-2012, 10:02 AM
RE: FF6 Tactics - by Daemoth - 09-09-2012, 11:35 AM
RE: FF6 Tactics - by Daemoth - 10-31-2012, 08:21 PM
RE: FF6 Tactics - by madsiur - 11-02-2012, 04:36 AM
RE: FF6 Tactics - by Daemoth - 12-10-2012, 08:11 PM
RE: FF6 Tactics - by madsiur - 12-10-2012, 08:37 PM
RE: FF6 Tactics - by Daemoth - 04-27-2013, 11:20 AM
RE: FF6 Tactics - by Max - 04-27-2013, 04:14 PM
RE: FF6 Tactics - by Astaroth_ - 04-28-2013, 06:22 PM
RE: FF6 Tactics - by JWhiteLXXXIX - 04-30-2013, 11:18 PM
RE: FF6 Tactics - by Daemoth - 05-01-2013, 09:54 AM
RE: FF6 Tactics - by JWhiteLXXXIX - 05-01-2013, 12:00 PM
RE: FF6 Tactics - by Daemoth - 05-01-2013, 12:16 PM
RE: FF6 Tactics - by Lockirby2 - 05-03-2013, 10:53 PM
RE: FF6 Tactics - by Daemoth - 05-06-2013, 01:19 PM
RE: FF6 Tactics - by Daemoth - 05-13-2013, 07:12 PM
RE: FF6 Tactics - by Cecil188 - 05-13-2013, 08:12 PM
RE: FF6 Tactics - by Daemoth - 05-14-2013, 08:07 AM
RE: FF6 Tactics - by Endarire - 05-28-2013, 03:18 AM
RE: FF6 Tactics - by daemoth - 05-29-2013, 05:47 PM
RE: FF6 Tactics - by madsiur - 05-29-2013, 05:57 PM
RE: FF6 Tactics - by daemoth - 11-01-2013, 07:16 PM
RE: FF6 Tactics - by Jeff - 02-17-2014, 09:33 AM
RE: FF6 Tactics - by Gi Nattak - 02-17-2014, 03:23 PM
RE: FF6 Tactics - by Abel.Emporia - 03-01-2015, 09:08 PM
RE: FF6 Tactics - by madsiur - 03-01-2015, 11:37 PM

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