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24 bit monster HP patch
07-22-2013, 03:11 AM
Before I begin with this, i have a question.
After patching this on a headed rom, all the values between 0FD150 to 0FD2CF are FF.
Does this not mean that all of the monsters has 16 million HP?
Shouldnt it be 00?
Or is it just the second byte of theese 2 that matters? But shouldnt it be 0 and not F?
I mean are all the monsters allready set to maximum HP?
After patching this on a headed rom, all the values between 0FD150 to 0FD2CF are FF.
Does this not mean that all of the monsters has 16 million HP?
Shouldnt it be 00?
Or is it just the second byte of theese 2 that matters? But shouldnt it be 0 and not F?
I mean are all the monsters allready set to maximum HP?
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