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Lord J's FF6LE 'Rouge Version'
08-23-2012, 04:27 AM
With some further testing it is working spotty at best. What I did was basically take a clean rom, added a header and the expanded it with FF3usME. After that I made a copy of it and then took one of them and opened it with FF6LE Rogue and saved to corrupt it. I then made a IPS patch using the corrupted one as the unmodified and the clean expanded as the modified one. What I thought would happen was that if I patched over a corrupted rom it would then revert the changes so that I could freely map edit and then fix when needed.
Well...it does and doesn't. It also overwrites any world map changes made which I don't understand because the only difference in the roms when I made the patch was in the corruption of the ST map. Although I am far from an expert of the rom inner workings, so I am thinking maybe the overworld and ST maps have some sort of connection? When combining FF3usME edits, Rogue edits, and repatching, it mostly works but I also deal with some irreversable WoB map corruption. All of this to me means its not a viable option unless I am doing it incorrectly which is totally possible.
In any case I may try to look further into it but for now i'll put it on the backburner.
Well...it does and doesn't. It also overwrites any world map changes made which I don't understand because the only difference in the roms when I made the patch was in the corruption of the ST map. Although I am far from an expert of the rom inner workings, so I am thinking maybe the overworld and ST maps have some sort of connection? When combining FF3usME edits, Rogue edits, and repatching, it mostly works but I also deal with some irreversable WoB map corruption. All of this to me means its not a viable option unless I am doing it incorrectly which is totally possible.
In any case I may try to look further into it but for now i'll put it on the backburner.
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