Users browsing this thread: 1 Guest(s)
Lord J's FF6LE 'Rouge Version'

#17
Posts: 3,971
Threads: 279
Thanks Received: 237
Thanks Given: 58
Joined: Oct 2011
Reputation: 65
Status
Tissue-aware
(02-07-2012, 05:07 AM)auraplatonic Wrote: Hello all Smile

I was working with this program and it does what it intends to, however I am experiencing a crash issue. I originally made small minimap edits to South Figaro and when I got to the Serpent Trench for the first time the game crashes. I went back to the pre-mapedited version and the game runs fine, so I tried opening that rom in the editor and just saving without making any edits. The game now runs but just goes to a black screen where the ST background music continues to play. I tried this even on a fresh non-altered rom with the same results.

I tried to do some research on the source of any issues but couldn't find anything, so any help offered would be greatly appreciated, thanks in advance!

I don't have a answer to your problem but it's a major bug. I tried to reproduce your bug and sadly I did succeded many times with different approches.

What I did is I took a clean 1.0 headered ROM , and expanded it to 32mbit with FF3usME. I did not save in FF3usME after expanding my ROM. I opened FF6LE and loaded the levels. I saved the levels then saved the ROM.

What's next is the changes made to the ROM with a no modification save. I did create a patch with the buggy ROM to see what was changed:


Code:
Offset        Size        RLE        IPS_File_Range       IPS_File_Size
------        ----        ID         00000000-00000004        5
0101DE           2        No         00000005-0000000B        7 (this is normal it's a checksum modification)
18E8BA           1        No         0000000C-00000011        6 (same change in old LE)
18E90F          A6        No         00000012-000000BC       AB (same change in old LE)
19CF8E           2        No         000000BD-000000C3        7 (same change in old LE)
2EB410           4        No         000000C4-000000CC        9 (???)
2EB41E           8        No         000000CD-000000D9        D (???)
2EB44C           5        No         000000DA-000000E3        A (???)
2ED834        5D8E        No         000000E4-00005E76     5D93 (???)
2F4E46        52A6        No         00005E77-0000B121     52AB (this is what scrap the Serpent Trench map I think)
2FE89B         41E        No         0000B122-0000B544      423 (???)
330200         47B        No         0000B545-0000B9C4      480 (write $47B bytes in the empty bank F3, my expansion bank...why???)
------        ----        EOF        0000B9C5-0000B9C7        3

It does scrap you Serpent Trench map badly. The rest of the game seems to be okay. The bug occured with a no change save, a save with 1 tile changed on the WOB, a save with 1 tile changed on a mini-map and a game saved with a significant amount of tiles changed on a mini-map and WOB map. I did try multiple things with clean ROMs everytime. My hack was also affected by that, but I have backups that are ok...I can't tell for sure when this bug does not occur...

You might be better with the old LE that didn't have such a bug I think or maybe it was already there and I didn't knew about it...Maybe Lord J would know more about it than us as he modified the source to create the Rogue version.

[Image: fuckup.png]



Edit: I just tried the same thing with the old LE and the bug didn't occured. [Image: Imp-Laugh.gif]

Here's the changes to the ROM with a no modification save in the old LE:

Code:
Offset    Size    RLE    IPS_File_Range       IPS_File_Size
------    ----    ID     00000000-00000004        5
0101DE       2    No     00000005-0000000B        7
18E8BA       1    No     0000000C-00000011        6
18E90F      A6    No     00000012-000000BC       AB
19CF8E       2    No     000000BD-000000C3        7
------    ----    EOF    000000C4-000000C6        3



2nd edit: I thought today that maybe you have to save with FF3usME at least once first to not trigger the bug because saving in FF3usMe shift/move data as well. I saved an expanded ROM with FF3usME after changing a monster HP and then I did the same process as yesterday. The bug in FF6LE Rogue is still there.


  Find
Quote  



Messages In This Thread
Lord J's FF6LE 'Rouge Version' - by Gi Nattak - 01-08-2012, 06:01 AM
RE: Lord J's FF6LE 'Rouge Version' - by Gi Nattak - 01-08-2012, 06:17 AM
RE: Lord J's FF6LE 'Rouge Version' - by madsiur - 01-08-2012, 06:24 AM
RE: Lord J's FF6LE 'Rouge Version' - by Angelo26 - 01-08-2012, 11:21 AM
RE: Lord J's FF6LE 'Rouge Version' - by madsiur - 01-08-2012, 05:08 PM
RE: Lord J's FF6LE 'Rouge Version' - by Angelo26 - 01-08-2012, 07:10 PM
RE: Lord J's FF6LE 'Rouge Version' - by SSJ Rick - 01-08-2012, 02:08 PM
RE: Lord J's FF6LE 'Rouge Version' - by Zeemis - 01-09-2012, 01:56 AM
RE: Lord J's FF6LE 'Rouge Version' - by Gi Nattak - 01-09-2012, 03:01 AM
RE: Lord J's FF6LE 'Rouge Version' - by ranatalus - 01-25-2012, 02:36 PM
RE: Lord J's FF6LE 'Rouge Version' - by Gi Nattak - 01-26-2012, 02:56 PM
RE: Lord J's FF6LE 'Rouge Version' - by ranatalus - 01-26-2012, 04:56 PM
RE: Lord J's FF6LE 'Rouge Version' - by Gi Nattak - 01-26-2012, 06:04 PM
RE: Lord J's FF6LE 'Rouge Version' - by Xontract - 02-07-2012, 05:07 AM
RE: Lord J's FF6LE 'Rouge Version' - by madsiur - 02-13-2012, 01:21 AM
RE: Lord J's FF6LE 'Rouge Version' - by Xontract - 02-16-2012, 12:14 AM
RE: Lord J's FF6LE 'Rouge Version' - by madsiur - 02-23-2012, 08:28 PM
RE: Lord J's FF6LE 'Rouge Version' - by Gi Nattak - 02-25-2012, 04:45 PM
RE: Lord J's FF6LE 'Rouge Version' - by Xontract - 08-21-2012, 04:08 AM
RE: Lord J's FF6LE 'Rouge Version' - by Catone - 08-21-2012, 04:15 PM
RE: Lord J's FF6LE 'Rouge Version' - by Xontract - 08-23-2012, 04:27 AM
RE: Lord J's FF6LE 'Rouge Version' - by Synchysi - 08-23-2012, 12:23 PM
RE: Lord J's FF6LE 'Rouge Version' - by Warrax - 05-28-2013, 11:14 AM
RE: Lord J's FF6LE 'Rouge Version' - by SSJ Rick - 05-29-2013, 12:49 AM
RE: Lord J's FF6LE 'Rouge Version' - by madsiur - 05-29-2013, 01:36 PM
RE: Lord J's FF6LE 'Rouge Version' - by SSJ Rick - 05-29-2013, 05:44 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite