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Lord J's FF6LE 'Rouge Version'
01-08-2012, 05:08 PM
(01-08-2012, 11:21 AM)Angelo26 Wrote: My patch uses F0 to expand all names...I will have to relocate everything -again-....*sigh*
FF3usME uses $F0 for the town dialog patch which expands the available dialogs space up to 65656 bytes. It's the only of the three patch that can be apply with FF3usME that doesn't have the option to select which bank to use...So yeah if someone don't apply this patch he could still use your patch but bigger dialog space is a big plus...
You're better relocalizing everything in $F2 or something. My monster graphics data relocalization patch is also non-compatible with FF6LE Rogue because it uses $F1 as well...
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