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Final Fantasy VI: Restored Ability Names
06-13-2013, 12:05 AM
(This post was last modified: 06-15-2013, 11:39 AM by Rodimus Primal.)
I'm sure I used a clean ROM with a header, as soon as I enter battle and select magic the screen goes either scrambled or completely black.
Edit- Found out my mistake. The ROM does need to have a header and needs to be 1.0. I thought one of my copies was 1.0 and turned out to be 1.1. Caused my own project to get screwy too. Your hack works wonderfully. I want to figure out what the difference in code is for the Class names function that works great on yours but in me entering it into hex causes a glitch in the Skills.
Edit- Found out my mistake. The ROM does need to have a header and needs to be 1.0. I thought one of my copies was 1.0 and turned out to be 1.1. Caused my own project to get screwy too. Your hack works wonderfully. I want to figure out what the difference in code is for the Class names function that works great on yours but in me entering it into hex causes a glitch in the Skills.
Experience is the benchmark to maturity.
Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386
Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
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