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Final Fantasy VI: Restored Ability Names

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I'm sure I used a clean ROM with a header, as soon as I enter battle and select magic the screen goes either scrambled or completely black.

Edit- Found out my mistake. The ROM does need to have a header and needs to be 1.0. I thought one of my copies was 1.0 and turned out to be 1.1. Caused my own project to get screwy too. Your hack works wonderfully. I want to figure out what the difference in code is for the Class names function that works great on yours but in me entering it into hex causes a glitch in the Skills.


Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
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Messages In This Thread
RE: Final Fantasy VI: Restored Ability Names - by DFireX2 - 10-31-2011, 07:09 PM
RE: Final Fantasy VI: Restored Ability Names - by Rodimus Primal - 06-13-2013, 12:05 AM

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