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Final Fantasy VI: Restored Ability Names

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(01-05-2012, 05:08 PM)Aegis Runestone Wrote: Awesome! Do I need to get a clean rom and re-apply the patch and my script in order for it to work properly?

Yes, apply the patch to a 1.0 ROM that is clean. BTW, I think you should speak to PJM, since my patch conflicts with the town dialogue expansion.

The patch relocates the data to F0, and usME uses F0 as well to expand town dialogue.
 



Messages In This Thread
RE: Final Fantasy VI: Restored Ability Names - by DFireX2 - 10-31-2011, 07:09 PM
RE: Final Fantasy VI: Restored Ability Names - by Angelo26 - 01-10-2012, 04:40 PM

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