Users browsing this thread: 2 Guest(s)
Final Fantasy VI: Restored Ability Names

#27
Posts: 170
Threads: 12
Thanks Received: 3
Thanks Given: 7
Joined: Oct 2011
Reputation: 3
Status
None
(11-08-2011, 11:31 PM)Angelo26 Wrote:
(11-08-2011, 04:21 PM)McPhizzle Wrote: Could I just assume that if the expanded names show up that everything is ok?
No? XD
Ok so instead of checking each patch individually, I will just use lunar ips. What I have been doing is combining every bug fix made by one author into one big patch, and also every graphic patch into one, and all of the text/script patches into one, which should mean longer log files, but far fewer of them to go through Smile


NNID (Wii U): pjmcphee
PSN: PaJMtree
Xbox Live: PJ_McPhizzle
  Find
 



Messages In This Thread
RE: Final Fantasy VI: Restored Ability Names - by DFireX2 - 10-31-2011, 07:09 PM
RE: Final Fantasy VI: Restored Ability Names - by pjmcphee87 - 11-09-2011, 12:32 PM

Forum Jump:

Users browsing this thread: 2 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite