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Final Fantasy VI: Restored Ability Names

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(11-08-2011, 04:21 PM)McPhizzle Wrote: Many patches don't really document the code changes, and I don't know how to check this myself.

There -IS- a way to find out exactly what addresses are affected by a patch. If you are using LUNAR IPS, there's a small check that you can do on the box that says "create a log file". After you patch, a notepad file will be created, revealing the exact addresses at which changes are made, along with the number of bytes changed.

Hackers from the slickproductions site usually release a readme file with the relevant code changes that you need.

(11-08-2011, 04:21 PM)McPhizzle Wrote: Could I just assume that if the expanded names show up that everything is ok?
No? XD
 



Messages In This Thread
RE: Final Fantasy VI: Restored Ability Names - by DFireX2 - 10-31-2011, 07:09 PM
RE: Final Fantasy VI: Restored Ability Names - by Angelo26 - 11-08-2011, 11:31 PM

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