Users browsing this thread: 3 Guest(s)
Final Fantasy VI: Restored Ability Names

#25
Posts: 170
Threads: 12
Thanks Received: 3
Thanks Given: 7
Joined: Oct 2011
Reputation: 3
Status
None
(11-08-2011, 07:32 PM)Angelo26 Wrote:
(11-08-2011, 04:21 PM)McPhizzle Wrote: I've decided to test individual patches against this one just to narrow down which ones don't work.

I'm currently up to 60 patches with no conflicts (from Terri Senshi, Novalia Spirit, Imzogelmo, mblock129, a few of my own, and some other random ones).

I still have much more to add, but getting this far with no problems has my hopes high that the problem with darkmage's improvement project is just one or two fixes that I can just leave out.

I would be careful to use this patch together with any other patches that use the free space in bank C3. Some of the free space is used for code related to class names.
Many patches don't really document the code changes, and I don't know how to check this myself. Could I just assume that if the expanded names show up that everything is ok?


NNID (Wii U): pjmcphee
PSN: PaJMtree
Xbox Live: PJ_McPhizzle
  Find
 



Messages In This Thread
RE: Final Fantasy VI: Restored Ability Names - by DFireX2 - 10-31-2011, 07:09 PM
RE: Final Fantasy VI: Restored Ability Names - by pjmcphee87 - 11-08-2011, 10:59 PM

Forum Jump:

Users browsing this thread: 3 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite