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More Than 93 Weapons Animations?
08-05-2011, 08:18 AM
Sorry to necro this thread but I felt it was simpler than creating a new thread and recapping this one.
First, great patch Zeemis, this is something I really wanted (extra weapon space). When you mention using an enemy specials editor to edit the new weapons animations, do you know how they will align with the editor? Say for example I decide Goggles, useless things that they are, can be spared for a new weapon, how will I properly align that with a specials editor for animation editing?
Would save me much time over hex editing it all since I'm looking at adding about 30+ new weapons. Thanks for any help!
First, great patch Zeemis, this is something I really wanted (extra weapon space). When you mention using an enemy specials editor to edit the new weapons animations, do you know how they will align with the editor? Say for example I decide Goggles, useless things that they are, can be spared for a new weapon, how will I properly align that with a specials editor for animation editing?
Would save me much time over hex editing it all since I'm looking at adding about 30+ new weapons. Thanks for any help!
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