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Menu Hacking Document

#1
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This is a thread based on stuff I've found important enough to note. It's all relevant to hacking any part of the menu. This information is for those who know how to manipulate it. Most of the menu data follows a simple X and Y coordinate system, and most of this is copy and pasted from the C3 bank. I want to keep this organized for those who want a clean document dedicated to hacking the menu instead of siphoning through the banks for relevant data.
OAM = Object Attribute Memory

Remember to use the vertical scroll wheel to view all the data within the code window!

The entire backbone of the Menu System

Position of Symbols, Words, etc.

X position of characters in character select screen

Finger positions in Save/Load Screen, etc.
  Find
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#2
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I don't suppose you found anything on how the Menu displays the PCs themselves? Specifically, how it assigns their palettes?
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#3
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thats what I want 2 know


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
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