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More Than 93 Weapons Animations?
Here's the patch that I and Angelo created. It moves all enemy specials from 2CE8E8-2CE9F8 to the free area: 2FFDC8.
In essence, this not only allows for more weapon animations, but also allows more enemy special animations.
http://www.FF6Hacking.com/WonderPatch.ips
In essence, this not only allows for more weapon animations, but also allows more enemy special animations.
http://www.FF6Hacking.com/WonderPatch.ips
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