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Functional Umaro Patch
10-10-2018, 11:09 PM
(This post was last modified: 10-11-2018, 09:43 AM by PowerPanda.)
(10-10-2018, 10:42 PM)madsiur Wrote: Does it remove only the sound effect and the pause after? Because that free 6 bytes while you need at least 16 bytes to add Umaro code.
Actually, you need to free up 24 bytes... 8 for the first routine and 16 for the second. I did the following removals:
I removed these 4 bytes from the beginning of each routine:
3B: "Position character in a 'ready-to-go' stance
F4 4F: Play sound effect 79
92: Pause for 30 units
And these 2 bytes from the end of both:
92: Pause for 30 units
3A: Enable player to move while event commands execute
Then, for the CC/351E routine (unequip all), I realized that it was redundant to keep loading the caseword with collected characters, so I removed 12 instances of the E1 command. That got me up to the necessary 24 free bytes. It is not possible to optimize it any more than what that patch does though.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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