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Functional Umaro Patch
10-09-2018, 11:14 AM
(10-09-2018, 10:23 AM)madsiur Wrote:(10-09-2018, 03:53 AM)Lightning Wrote: Does anyone know how to add Umaro to the list of characters who are unequipped in the Airship?
Both NPC use the $CC3510 event. You need to add event code for Umaro. The two things to change are the $CC351E and $CC359D branches.
The Full Roster Hack (https://www.ff6hacking.com/forums/thread...age-3.html) includes this expanded subroutine (as well as expanding it to include characters 0E and 0F too).
Prior to compiling the Full Roster Hack, I expanded the unequip subroutine to include slot 0D too (Leo in my hack). There's a spot on both subroutines where a sound effect plays twice. If you remove the second sound effect, you have JUST ENOUGH free bytes to include Umaro in the routine. I can check to see if I have a backup copy with that code in place. One cool thing is that the CC/3510 event is the ONLY ONE that calls these subroutines, so you can relocate them without much hassle.
Note that you will also need to check a C3 disassembly for the Optimum/Empty auto-trigger for the Gauntlet, Genji Glove, and Merit Award. It is dummied out for Umaro. I don't have my disassembly at work with me, so I can't check.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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