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Umaro Data

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Quote:Strings805 says:
I guess I completely forgot to tell everyone I found the answer too. I figured out which offset to change, but in the wrong place. I had found Master Zed already successfully accomplised this and asked him how he did it. Sure enough, what he said was right lol.

C2/0923: BD D8 3E LDA $3ED8,X (Which character it is)
C2/0926: C9 0D CMP #$0D
C2/0928: F0 9B BEQ $08C5 (Exit if Umaro)

Once i changed F0 9B to F0 00, Umaro played as a normal character, who occasionally uses tackle and storm when you pick fight. Pretty sweet, if you ask me.

Are you sure that what you need to change is F0 9B, and not the 0D byte in C2/0926?? F0 9B is probably the opcode for "Branch if equal". 0D is the id for umaro. If you replace 0D by EA, it should probably work..?

By the way metroidquest did this as well in his hack, and he replaced umaro by Biggs and gave him the commands Attack, Magitek and Item.
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Messages In This Thread
Umaro Data - by Zeemis - 01-05-2011, 03:27 AM
RE: Umaro Data - by Gi Nattak - 01-05-2011, 04:46 AM
RE: Umaro Data - by Zeemis - 01-05-2011, 04:47 AM
RE: Umaro Data - by Gi Nattak - 01-05-2011, 04:54 AM
RE: Umaro Data - by Angelo26 - 01-05-2011, 07:17 AM

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