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Final Fantasy VI - A Soldier's Continengcy

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Well, After 5-years of hard work - it's finally that time.  Thanks to many of you here who helped make this hack become a reality, it is finally done!  Really, I could not have gotten this far without this community!

For all who don't know, A Soldier’s Contingency is a comprehensive gameplay and expansion hack for FFVI, based on the wonderful hack by Fedorajoe/Fauntleroy titled the “General Leo Edition”.  In addition to being able to recruit Leo, there are 200+ new monsters, new alternate character sprites, 50+ new battle themes, an entire Gameplay overhaul, dozens of new items, beast hunting, new bosses, over 50 patches/hacks from the community, all major bugs fixed, new spells/skills, smarter AI, new plot twists, and far too much else to list here!

This hack was especially made for those completionists/collectors who enjoy hunting those elusive items and monsters. You can easily drop 99+ hours of playtime completing the beast hunting and collecting those ultimate endgame items! Even if you just want a normal playthrough without the hunting, you will still find plenty of new content.

The following is a list of features:

  • Approximately 200 new monster sprites on top of the original monsters for a total of 350 monsters
  • Optional end-game Beast hunting and some new bosses
  • Lots of new equipment, including dozens of new ultimate endgame gear
  • 50+ new battle themes
  • New alternate characters that remain faithful to the originals while adding a degree of freshness
  • The ability to recruit Leo as in the General Leo edition
  • New surprise twist for Gogo and his own set of equipment
  • Dozens of new spells and abilities and improved animations for existing spells
  • Complete Gameplay overhaul and rebalancing
  • New equipment menu that combines relics and gear
  • A surprise twist to the final Kefka fight with your party above a certain level
  • All new AI scripts for more intelligent monsters
  • 50+ user-made hacks, patches, improvements, and more included
  • Some new cutscenes
  • Pugs instead of Imps that change color based on the character
  • Some new dialog and plot twists
  • All major bugs fixed, such as vanish/doom trick, psycho cyan, the infamous Gau sketch bug, and the useless evade stat along with countless others
  • Ability to learn rages anywhere and to see which rages you are missing in Gau’s skill menu
  • Colosseum completely re-written, and the ability to control your characters
  • Re-written auction house to include more items and to be less annoying
  • Functional Umaro, complete with his own set of equipment and a brand new skill
  • New Dash function
  • Leo’s Shock overhaul, which is now limited to once per battle and will randomly choose between 3 types of shock attacks
  • New “Miracle” ability for Leo
  • Rebalancing of physical attacking vs. magic
  • Espers limited to mages
  • No more status boosts for espers to compensate for the mage-only esper system
  • Major rebalancing of characters; all of them should have a purpose for being in your group at one point or another!
  • Game-breaking attacks fixed, such as fixed dice with offering
  • Rages completely redone
  • No more missable rages; a complete list is doable
  • Many skill improvements, such as faster Bushido, A smart chainsaw that knows when to go for an instant kill, and Dance that never fails
  • New desperate attacks, including brand new desperate attacks for Umaro, Gau, and Leo.
  • More frequent desperate attacks
  • Countless other features. Far too many to list here, in fact!

Visit the Romhacking page and Download!
Grab the full PDF Guide here!
Watch the full Youtube Playthrough Live-streamed by Casual Tom


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[-] The following 3 users say Thank You to Lightning for this post:
  • jack5881 (01-28-2023), madsiur (01-28-2023), UV74 (02-01-2023)



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Final Fantasy VI - A Soldier's Continengcy - by Lightning - 01-28-2023, 02:07 AM

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