Users browsing this thread: 2 Guest(s)
Let's discuss Iris Havengard
06-12-2020, 09:40 AM
(06-11-2020, 05:18 PM)PowerPanda Wrote: I'm laughing, because this is exactly why the project died. Too many cooks in the kitchen. The simplest and most dynamic ability is Morph, because every enemy already has a morph pack.I'm into this idea, it's essentially what I suggested before but I just called it Aether and had it doing a random spell ala Dance or Rage for a single turn, this seems way better while keeping to the idea that she's an experiment with Espers having her with a command that is magical but also introduces a chaotic element (her proc'ing the additional effect)
Anyway, Lockirby2, let's run with the idea of M.Sword. What if it checked Iris's level (X), doubled it, and used that as a probability out of 255 for casting a spell of that element [2x/255]. Examples (pulled randomly from memory):
Fire = Flame Skean
Bolt = Bolt Edge
Ice = Blizzard
Water = Water Edge
Wind = Wind Slash
Earth = Surge
Poison = ???
Holy = ???
So if Iris were at level 30, and she chose Fire, she would do a fire attack, and then have a 2(30)/255 (24%) chance of also casting Fire Skean. At level 60, she would have a 47% chance of casting the spell. Too complicated?
« Next Oldest | Next Newest »
Users browsing this thread: 2 Guest(s)