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Let's discuss Iris Havengard
06-11-2020, 05:18 PM
(This post was last modified: 06-11-2020, 05:19 PM by PowerPanda.)
I'm laughing, because this is exactly why the project died. Too many cooks in the kitchen. The simplest and most dynamic ability is Morph, because every enemy already has a morph pack.
Anyway, Lockirby2, let's run with the idea of M.Sword. What if it checked Iris's level (X), doubled it, and used that as a probability out of 255 for casting a spell of that element [2x/255]. Examples (pulled randomly from memory):
Fire = Flame Skean
Bolt = Bolt Edge
Ice = Blizzard
Water = Water Edge
Wind = Wind Slash
Earth = Surge
Poison = ???
Holy = ???
So if Iris were at level 30, and she chose Fire, she would do a fire attack, and then have a 2(30)/255 (24%) chance of also casting Fire Skean. At level 60, she would have a 47% chance of casting the spell. Too complicated?
Anyway, Lockirby2, let's run with the idea of M.Sword. What if it checked Iris's level (X), doubled it, and used that as a probability out of 255 for casting a spell of that element [2x/255]. Examples (pulled randomly from memory):
Fire = Flame Skean
Bolt = Bolt Edge
Ice = Blizzard
Water = Water Edge
Wind = Wind Slash
Earth = Surge
Poison = ???
Holy = ???
So if Iris were at level 30, and she chose Fire, she would do a fire attack, and then have a 2(30)/255 (24%) chance of also casting Fire Skean. At level 60, she would have a 47% chance of casting the spell. Too complicated?
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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