Users browsing this thread: 1 Guest(s)
Let's discuss Iris Havengard
06-07-2020, 11:50 AM
I agree that her ability was too ambitious, and that more than anything is what killed the project. Here are the abilities that I see as easy-to-implement.
(Ranked in order of desirability to me)
1. M.Sword - Iris has the ability to assign elemental attributes to her weapon strikes. This fits well with a physical-based character.
2. Morph - Give her the same ability as the Ragnarok summon, with a lower chance of success.
3. Wall - Iris can cast Wall (Safe+Shell) on 1 character for free.
4. WallChange, as you said. I just don't think it's particularly useful. Enemies don't often use elemental magic on you.
5. Debilitate - Change Edgar's tool into the Bazooka, and make this Iris's primary ability.
(Ranked in order of desirability to me)
1. M.Sword - Iris has the ability to assign elemental attributes to her weapon strikes. This fits well with a physical-based character.
2. Morph - Give her the same ability as the Ragnarok summon, with a lower chance of success.
3. Wall - Iris can cast Wall (Safe+Shell) on 1 character for free.
4. WallChange, as you said. I just don't think it's particularly useful. Enemies don't often use elemental magic on you.
5. Debilitate - Change Edgar's tool into the Bazooka, and make this Iris's primary ability.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)