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Patch: Docile NPCs

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Moog
So it uses controller input to record player intent? That's cool, I wouldn't have thought of something like that (if I were trying to make something like this, I'd probably have tried to make a 1-tile buffer around the player where NPCs would never walk, which probably wouldn't have worked).

I have a question about your copyright disclaimer. Do you want all directories that use your patch to include your readme, or was the statement just for mirrors?
By which I mean, if I made a hack called "Super Duper Sabin mode" using [among other things] this ips, and I listed you in the credits for the Docile NPC patch, would you want my release zip to also include "Docile NPC Readme.txt", or would the credit be enough?
If the answer is the latter, do you object to your readme being appended to a larger readme file?
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Messages In This Thread
Patch: Docile NPCs - by SilentEnigma - 04-18-2020, 11:24 PM
RE: Patch: Docile NPCs - by C-Dude - 04-18-2020, 11:54 PM
RE: Patch: Docile NPCs - by Gi Nattak - 04-19-2020, 02:15 PM
RE: Patch: Docile NPCs - by SilentEnigma - 04-19-2020, 07:42 PM
RE: Patch: Docile NPCs - by C-Dude - 04-19-2020, 10:38 PM
RE: Patch: Docile NPCs - by PowerPanda - 04-19-2020, 06:34 PM

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