Users browsing this thread: 1 Guest(s)
FF3usME dialogue editor broken?

#5
Posts: 26
Threads: 6
Thanks Received: 0
Thanks Given: 0
Joined: Feb 2020
Reputation: 3
Status
None
(03-16-2020, 08:34 AM)madsiur Wrote: For RotDS, we switched to Atlas for script editing (which can be done in any text editor). It allows unlimited script space but you need to make the pointers 24-bits instead of 16-bits and convert your script into an Atlas compatible one. I have a tool to convert the script/pointers and I have a ASM file for the 24-bit pointers hack. If you can't find any workaround I could try setting this up for you.

Thanks for the offer, maybe I'll take you up on it. I know nothing about Atlas or extending pointers, though, so first I'm gonna try it by doing my changes in the normal exported dialog_script.txt and then reimporting it. Under normal conditions, those 73000 free bytes that FF3usME's extention grants should be enough for me, as long as that corruption doesn't happen again. If importing a heavily modified script should fail as well, I would ask you for your tool and advice on how to use it.
  Find
Quote  



Messages In This Thread
FF3usME dialogue editor broken? - by Gestahl - 03-15-2020, 06:09 PM
RE: FF3usME dialogue editor broken? - by Gestahl - 03-16-2020, 01:28 AM
RE: FF3usME dialogue editor broken? - by madsiur - 03-16-2020, 08:34 AM
RE: FF3usME dialogue editor broken? - by Gestahl - 03-16-2020, 01:57 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite