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Rage Mechanics Question and Idea
11-30-2018, 01:24 PM
The game has 1 bit per rage, on $20 bytes. The menu just read those 32 bytes in order. This is how the game add a rage when it's learned in battle:
Code:
C2/4A10: BD 01 20 LDA $2001,X (Low byte of monster #)
C2/4A13: 20 17 52 JSR $5217 (X = monster # DIV 8, A = 2^(monster # MOD 8))
C2/4A16: 1D 2C 1D ORA $1D2C,X
C2/4A19: 9D 2C 1D STA $1D2C,X (Add rage to list of known ones)
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