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Request: No items lost at Colosseum
(09-25-2018, 03:07 PM)PowerPanda Wrote: The other problem with that is where you would get the monetary value from. Most rare items have a value of 2GP. I just don't think it's a realistic possibility for your hack.
Well, my thought for that was just to have a generic value for any item worth 2GP (something like 2 GP = 5,000GP bet or something). But yeah, the idea is probably still not all that practical to code.
(09-25-2018, 03:05 PM)Gi Nattak Wrote: While having the item bet lost is the penalty for loosing the match, resetting the game to get it back is also a punishment of sorts as it takes time! I'd imagine everyone does do that, unless it's some sort of challenge run, but yeah you're right.
An alternate money system would be a pretty neat alternative, I agree. Though, I'd imagine there would still be a reset if the player lost enough moneys lol.
Haha, true. An example is the casino in the Dragon Quest series. Whenever I lost enough money, I would just reset the game rather than go out and earn it all back. Lol.
Uh, whoops. I guess I forgot to specify in my original post that I only wanted the player to keep the item they are betting if they lose a match. Madsiur's patch above also makes it so you don't lose an item when winning a match, which means you can get unlimited of anything (including Illumina's). Can Madsiur's patch be tweaked to only prevent item loss when the player loses a match? If you win, your current item should still be traded for the new one.
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