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Banon Palette on SAve Screen

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That $CAFDC8 offset is the NPC palette assignement, you will find it at $0AFDC8 in a hex editor. For the save screen, palette is part of OAM data, that has following format:

Code:
Byte 1    xxxxxxxx    x: X coordinate
Byte 2    yyyyyyyy    y: Y coordinate
Byte 3    cccccccc    c: starting character (tile) number    p: palette number
Byte 4    vhoopppc    v: vertical flip   h: horizontal flip  o: priority bits
          Note: the 'c' in byte 4 is the MOST significant bit in the 9-bit char #.

The data for Banon is at $D8EB73 ($18EB73):

Code:
02 (X coordinate)
80 (Y coordinate)
01 (starting tile 2?)
0C (00001100 -> 110 = 2 + 4 = palette 6)

For more info on save screen OAM data, see this post.
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Messages In This Thread
Banon Palette on SAve Screen - by Fenrir - 05-21-2018, 12:30 PM
RE: Banon Palette on SAve Screen - by madsiur - 05-21-2018, 02:55 PM
RE: Banon Palette on SAve Screen - by Fenrir - 05-21-2018, 07:51 PM
RE: Banon Palette on SAve Screen - by Gi Nattak - 05-21-2018, 08:31 PM
RE: Banon Palette on SAve Screen - by PowerPanda - 07-09-2018, 11:43 PM

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