Users browsing this thread: 1 Guest(s)
Streamlined Battling? (2x rewards, 1/2 encounters)

#11
Posts: 76
Threads: 20
Thanks Received: 2
Thanks Given: 4
Joined: Apr 2012
Reputation: 0
Status
None
(02-07-2018, 03:54 PM)PowerPanda Wrote:
(01-26-2018, 05:45 PM)seibaby Wrote: As for Magic Points, doubling them could cause an overflow error with high learn rates like Bismark's x20, and I don't care enough to write code to cap it (it doesn't fit inline anyway).

Can you elaborate on this more? I'm planning to use this in my "Definitive Edition" hack, and will manually re-balance the Espers to account for fewer battles (probably make the learn rate for magic 50% higher, but playtesting will be necessary to see if that captures the right feel). What causes the overflow error? When the amount of AP exceeds 255 or something like that?

I ask the same question a while back, and this is the answer that I got. Hope this helps you.

https://www.ff6hacking.com/forums/thread...l#pid31136
  Find
Quote  
[-] The following 1 user says Thank You to Fenrir for this post:
  • PowerPanda (02-07-2018)



Messages In This Thread
RE: Streamlined Battling? (2x rewards, 1/2 encounters) - by Fenrir - 02-07-2018, 05:24 PM

Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite