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Has anyone created a version of FF6 where monster encounters happen half as often, but battles give you double xp, double gil, and double item drop %? I think it would come in handy for people who don't want to dedicate the full amount of time, but want to play through the full story while also basically getting everything they would want out of the gameplay as well.
Would also be good for exposing younger gamers to a classic rpg who may not be as conditioned toward turn-based grinding.
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Does the Experience Egg and the Charm Bangle continue to work/stack with this patch?
We are born, live, die and then do the same thing over again.
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Indeed they do, and the Cat Hood as well!
As for Magic Points, doubling them could cause an overflow error with high learn rates like Bismark's x20, and I don't care enough to write code to cap it (it doesn't fit inline anyway).
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Well this is a nice patch to have access to, like an instant easy mode of sorts. Good to have included as an option for any hack! Especially for those who don't have the time or patience to grind.
We are born, live, die and then do the same thing over again.
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Thanks seibaby! My real reason for looking for a patch like this is because I'd like to play through the game with my girlfriend, but I know she'll lose interest if she has to watch/play too many battles.
Wondering about item drops though. Could you double item drop % or would that be annoying/not make sense?
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This is a fantastic idea! As I've been playing through the hacks I've been working on, I've been frustrated by the high encounter rates. Can you let us know the lines of code you worked on so that we can tweak it if need be?
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character