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Pony Fantasy VI Remake
Sure, here's one instance. But posting it now I think I see the problem - even simply "target self's HP" counts as designating Kefka as his target?
Code:
FC 15 24 00 ; If VAR036 has all the following bit cleared: 0
F7 20 ; Trigger event: final Kefka mojo
F9 01 24 00 ; VAR036 set bit: 0
FE ; End If and reset targeting
FC 06 36 AC ; If target self has less or equal than 22016 HP
FC 15 00 01 ; If VAR000 has all the following bit cleared: 1
F3 8C 00 ; Text: " Chaos_ is only the beginning_<D>"
F9 01 00 00 ; VAR000 set bit: 0
FA 0A 01 00 ; Final Kefka's laughing face, screen shakes
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
DE ; Chaos Wave
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
13 ; <MB>Meteor
F9 02 00 00 ; VAR000 clear bit: 0
FE ; End If and reset targeting
FC 06 36 FF ; If target self has less or equal than 32640 HP
F3 8C 00 ; Text: " Chaos_ is only the beginning_<D>"
F9 01 00 00 ; VAR000 set bit: 0
F9 01 00 01 ; VAR000 set bit: 1
FA 0A 01 00 ; Final Kefka's laughing face, screen shakes
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
DE ; Chaos Wave
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F9 02 00 00 ; VAR000 clear bit: 0
F9 02 00 01 ; VAR000 clear bit: 1
F0 C4 D2 D6 ; Rand. spell: Mind Blast or Chaos Seal or Disaster
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 EC E0 6C ; Rand. spell: Drainga or Dispelga or Raspga
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F0 AE DD A0 ; Rand. spell: Gaia Wrath or Hurricane or Quasar
FE ; End If and reset targeting
F1 43 ; Targeting: allies
C0 ; Fallen One
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 E9 ED E3 ; Rand. spell: Dark Bolt or Dark Fire or Dark Ice
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 D3 C5 EF ; Rand. spell: Evil Noise or N. Cross or Special
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 14 15 16 ; Rand. spell: <MB>Flood or <MB>Quake or <MB>Cyclon
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 EF EC 6C ; Rand. spell: Special or Drainga or Raspga
FD ; Wait until the attack sequence is called upon again, then continue (reset targeting)
F1 47 ; Targeting: use normal targeting
F0 0E 9E AC ; Rand. spell: <MB>Scour or MatraMagic or Holy Blast
FF ; End first wave of attack
FC 12 00 00 ; If following monster is/are dead:
FC 0C 02 02 ; If variable VAR002 is less than to 2
F5 00 00 01 ; Monsters #1 , if hidden/dead, brought in with their HP restored, suddently
F8 02 81 ; 1 added to VAR002
F1 43 ; Targeting: allies
DE ; Chaos Wave
FE ; End If and reset targeting
FC 12 00 00 ; If following monster is/are dead:
FA 0D 01 00 ; Background gets darker, sounds like boss dying
F5 11 01 FF ; Monsters #1, #2, #3, #4, #5, #6 are killed, disintegrates, background may corrupt, screen goes black (final Kefka's death)
FE ; End If and reset targeting
FC 06 36 80 ; If target self has less or equal than 16384 HP
FC 15 00 00 ; If VAR000 has all the following bit cleared: 0
FC 05 00 00 ; If monster has been attacked
F1 47 ; Targeting: use normal targeting
F0 FE FE D1 ; Rand. spell: Nothing or Nothing or Magiburst
FE ; End If and reset targeting
FC 06 36 EB ; If target self has less or equal than 30080 HP
FC 15 00 00 ; If VAR000 has all the following bit cleared: 0
FC 05 00 00 ; If monster has been attacked
F1 47 ; Targeting: use normal targeting
F0 FE EF EF ; Rand. spell: Nothing or Special or Special
FF ; End
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